![]() ![]() ![]() The director also described how the trolls, which were plentiful boss fights throughout the game, were never actually meant to be bosses. It's an absolutely massive scale when you really consider it."īarlog went on to describe that there was a "boss team" working on bosses for the game, but they had to work on other things as well, making it more difficult to simply add in bosses. One boss takes like 30 developers a year and a half. As you go through development, you start realizing, no, it's too big, we can't do this. "Y'know, we had so many more, it was a much more ambitious, crazier game. ![]() ![]() "We cut a lot of bosses – a lot," Barlog told NoClip's Danny O'Dwyer.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |